Thread: Golf Clash
View Single Post
Old 10-26-2018, 09:46 AM   #6
croatan
Missing Peter
 
croatan's Avatar
5
 
Join Date: Oct 2008
First Name: James
Location: la Vuelta Abajo
Posts: 3,727
Trading: (6)
HUpmann
croatan has disabled reputation
Default Re: Golf Clash

Request accepted, Mike. Now you just have to go accept the acceptance.

For any newer players, here are some quick tips:

Pay attention to the stats for your clubs.
Ball Guide. The ball guide stat shows you how much of a ball guide you're getting with a particular club, which means you see more of what the ball is going to do after it hits the ground. When you're just starting out, all clubs have horrible ball guides, so you have to expect the ball to roll out significantly past what the ball guide shows. As you upgrade clubs, this discrepancy is lessened.

Accuracy. This is on scale of 1-100. The more accurate the club, the smaller the bullseye rings are, so non-perfect shots are less penal (note that the bullseye rings your arrow bounces through directly correspond to the rings on the ground where your ball lands). This is also the number you need to look at for wind adjustments. For a club with 100 accuracy, each mile per hour of wind is going to push the ball one ring on the bullseye on the ground. For a 50 accuracy club, it's 2 miles per hour per ring. For 0 accuracy club, it's 3 mph per ring. So if you have a 50 accuracy club and a ten mile per hour wind to the east, that wind is going to move your ball 5 rings to the right. So all you have to do is touch and manually drag your landing position over 5 rings to the left and, voila, your ball will land right where you wanted it to. A lot of players will zoom in and then rotate their phones so that they're using the "take shot" button as a reference point to move the cursor around.

Curl. This is how much you can move the ball left or right (draw/hook or fade/slice). You drag the ball left or right to make it go that way. You can use this to go around obstacles, to counteract wind, or to ride the wind for super long drives.

Putting
For long putts that you're afraid of missing, line up the ball guide so it's toward the top side of the hole. So if you have a putt breaking right to left, instead of just putting the guide in the middle of the cup, put it in the right-center of the cup, that way a great shot on either side still has a good chance to go in.

Clubs Opening chests and upgrading your clubs is a must.
Driver: Extra Mile is probably what you're going to play through most of the tours, so get used to it.

Woods: Learn to love your Big Dog and then switch to Sniper as soon as you can because you'll start winning way more shootouts with its 100 accuracy.

Long Iron: You're usually going to be playing Backbone for its accuracy or Saturn for its backspin.

Wedge: I like wedges with lots of topspin and ballguides (like Firefly early and Rapier later), so I can max out the roll, move the bullseye closer to me, and line up with the hole to make more chips.
__________________
Fumo ergo sum.
croatan is offline   Reply With Quote