Quote:
Originally Posted by madwilliamflint
Yep. Every once in a while I respec to melee build (on your recommendation IIRC.) With the Law and that +200% melee rifle from Scarlett, you can do some serious damage.
But I came across a corrosion sniper rifle (Dandy Pimpernel I think?) That, at point of impact, splits off 6 more rounds. The thing is unreal. Between that and a 27k base railgun and a couple other orange goodies, it's just insane.
Plus I'd always run in to the problem during a melee frenzy where I'd hit something and it wouldn't die. Then I'd come out of stealth with a Wile E. Coyote "uh oh" and get squashed.
|
yeah, I've had those moments. Although that's where the Law consistently saved my bacon. Just start swinging away till everyone died, or stealth recharged. Almost always lived through it. I discovered that hitting them in the rear while stealthed was critical to getting the one-hit kill. Also waiting until the last 1/2 second of stealth also built up the damage enough to almost always one-hit kill them. but a quick frontal attack failed more often then not.
My biggest problem with the sniper build is that I "usually" killed folks just fine while sniping with a regular build... but with a sniper build, I had that Wile E. Coyote "uh oh" moment *EVERY* time I tried to not snipe them, and habits are a bit*h, I kept trying... and trying... and trying...